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AI Whitebox to Render

Drop in the grey-box, white-model or greenscreen pass you already blocked out in Blender, C4D or Unreal. Seedance 2.5 treats it as fixed blocking — the camera path, framing and timing stay identical frame for frame while materials, lighting and atmosphere get filled in. Pick a render style, set the length and get a finished-looking shot without lighting and rendering it yourself.

What Seedance 2.5 can do

These clips are the Seedance 2.5 samples published by WaveSpeed and fal — the model vendors' own demos, not outputs of this template. Watch the camera and the light: how the engine builds a believable space and then moves through it.

Desert Highway to Monster Reveal

A low FPV run down a cracked highway ramps into slow motion as a leviathan bursts through the asphalt and turns to face the lens.

“A Hollywood blockbuster monster movie scene in a vast desert wasteland, ultra realistic IMAX cinematography, photorealistic VFX, realistic physics, cinematic destruction. 0-2 seconds: The camera starts extremely low above an abandoned desert highway, almost touching the asphalt. The camera rushes forward at extreme speed along the cracked road, like a high-speed FPV drone shot. Dust, sand particles and small rocks fly past the lens. Broken vehicles and damaged road signs blur on both sides. The camera never slows down. Ultra low angle, intense speed, realistic motion blur, anamorphic cinema…”

AI Whitebox to Render Features

One grey-box clip in, one lit and textured shot out. Seedance 2.5 reference-to-video reads your blocking pass as [Video1] and an optional style still as [Image1], then paints the finished scene onto geometry it is not allowed to move.

  1. 01

    Blocking Treated as Fixed

    Every object keeps the same position, scale and silhouette. The model only adds materials, textures, lighting and atmosphere — it will not move, resize, remove or invent geometry.

  2. 02

    Camera Path Frame for Frame

    The camera move, focal length, framing and timing you already animated carry straight through, so the render lands on the previz you approved instead of a re-staged version of it.

  3. 03

    Optional Style Reference

    Add one still and the model takes its materials, palette, lighting quality and mood from it. Geometry and camera still come from the clip, so you can try three looks on the same shot.

  4. 04

    Four Render Styles, One Panel

    Sci-Fi Ruins, Cozy Interior, Product Turntable or Architectural Exterior, plus free-form scene notes — then 4 to 15 seconds, 480p or 720p, 16:9, 1:1 or 9:16 and a generate-audio toggle.

How to Turn a Whitebox Pass Into a Finished Shot

Three steps from grey-box previz to a rendered clip

  1. 01

    Upload Your Blocking Pass

    Add the grey-box, white-model or greenscreen clip you exported from Blender, C4D, Unreal or anywhere else. Clean, evenly lit geometry with clear silhouettes reads best, so hide gizmos, grids and viewport overlays before you export.

  2. 02

    Pick a Render Style and Describe the Scene

    Choose Sci-Fi Ruins, Cozy Interior, Product Turntable or Architectural Exterior, then write scene notes such as "rusted steel and sand, late afternoon". Add a style reference still if you already know the exact look you are after.

  3. 03

    Set the Output and Render

    Choose a length from 4 to 15 seconds — the uploader trims your clip to match — plus 480p or 720p, an aspect ratio of 16:9, 1:1 or 9:16, and whether to generate audio. Hit generate: 5 seconds at 720p costs 290 credits.

AI Whitebox to Render FAQ

One clip is required: the grey-box, white-model or greenscreen pass you exported from Blender, C4D, Unreal or whatever you model in. A single style reference still is optional. Under the hood the references are addressed by position in the prompt — the clip is [Video1] and the still is [Image1] — and the still only sets materials, palette, lighting quality and mood. Geometry and camera always come from the clip.
No. The clip is treated as fixed blocking: camera path, focal length, framing and timing stay identical frame for frame, and every object keeps the same position, scale and silhouette. The model is only allowed to add materials, textures, lighting and atmosphere — not to move, resize, remove or invent geometry. That is the whole reason for feeding it previz instead of a text prompt.
Yes. The green is replaced by the environment you describe rather than keyed out, so a subject shot against green ends up standing inside the Sci-Fi Ruins or Cozy Interior you picked. The same rule still applies to whatever is actually in frame: it keeps its position and silhouette, and only the surroundings and the lighting are new.
Sci-Fi Ruins gives weathered concrete and corroded metal, drifting dust in shafts of light, distant haze and a cold overcast key. Cozy Interior gives timber, textile and matte plaster, soft afternoon window light, and plants and props filling the empty volumes. Product Turntable gives a seamless backdrop, polished and brushed finishes, a soft key with a clean rim light and crisp contact shadows. Architectural Exterior gives real concrete, glass and metal, accurate sky reflections, landscaping at the base and natural daylight. Scene notes layer on top — name the materials, the time of day or the mood you want.
A reference video is always attached, and fal bills the input clip's seconds alongside the output, so the billed length is the clip plus the result. At 720p that is 29 credits per second on each side, at 480p 14. Five seconds at 720p is 290 credits, ten seconds is 580 and fifteen seconds is 870; five seconds at 480p is 140. Because the uploader trims your clip to the length you picked, the maths is exact rather than a surprise, and the cost is shown before you generate.
No, and it is worth being clear about that. The model renders rather than ray-traces: there is no physically accurate light transport, no guarantee that your exact shaders come back, and small details can drift between takes. Treat it as a look-development and pitch tool — block a shot, see four lighting directions in minutes, show a client the mood before you commit a render farm to it. It also rewards clean input: evenly lit grey-box footage with clear silhouettes reads far better than a noisy viewport capture with gizmos, grids or overlays visible, and where the blocking is ambiguous the model will interpret it, so simple readable geometry wins.

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